Sunday, 21 April 2013

Week1: Morpheus Rig


Morpheus rig:


This is the rig formate before any changes are made. The types of changes that can be made are to the size, shape and features of the characteristics.


A little girl, an old man, and a young man:


The texturing on this face was using one of the textures which came the rig so no alterations was made, I swapped one texture for another.


The Little Girl: The original texture (left) was modified in photoshop. I made it paler, made the checks a dark colour and with freckles. This with blue eyes and urban hair added to the girls character.






The Old Man: The face texture was changed in the same why as the little girl. Here I experimented with adding rings around the eyes. The way the UV texturing works means that some parts of the texture are stretched further than others or in directions which are unexpected. This meant that the establishing the direction of the rings took a couple of tries before I was satisfied with the over all look. 



For the old man I also wanted to change to colour of the eyes, making them blood shot and foggy with cataracts. Unfortunately the public colour is controlled by another part of the rig which refused to change colour so the pupil had to stay black. I also changed the colour of the teeth using a simple lambert.









 Character in poses:


This little exercise allowed me to learn how to use the Morpheus rig and get the characters into different character poses. I had trouble folding the arms of the young man because I originally made them larger so parts overlapped. So I made the arms smaller so they would be easier to move.







Tuesday, 16 April 2013

Modelling Competition: Witch



The character I have decided to design is the witch form the Brothers Grimm 'Hansel and Gretel'. I first started the design process by looking at the traditional depiction of witches but I wanted to give more of a back story to my character: Why was she eating children? The story was set during a period of faming, probably based on the great faming in germany in 14th  century. I wanted to design her to be decreed, physically incapable to feed herself which is why she has to resort to feed on children.





Character Boards:


These panels show the simple design of the witch and images I used as reference in Maya. She has kyphosis: sever curvature of the spine; and arthritic hands and feet. She was a big woman but now she is starving so her ribs are showing and her arms have flesh hanging of the bone.


Witch Built in Maya:


This model was build solely in Maya. 



Witch built in Mudbox. 


I first made the basic mesh for this model in maya and then exported it into Mudbox where I added more detail to the mesh to allow for more detailed modelling.