Sculptris Modelling:
This basic head mesh was created in Maya with basic topology. To create the extra topology we used the extrude tool which created quad topology easily and efficiently. This mesh was then taken into Sculptris where it could easily be manipulated into any find of face. I decided to model a face based on Julius Caesar from the Asterix cartoons due to the character's exaggerated facial features.
Still using the base mesh at low topology I used mainly the grab tool to pull the face into the basic proportions of the Caesar's face. Only once this was done could I increase the mesh topology and start to model in more detail. As you can see in the final model the mesh is more complex allowing for crease and overlapping flesh.
Finished model:
Face Expressions Exercise:
Using a similar simple mesh and method I modelled using this image as a reference. Then without altering adding to the mesh we had to create different face expressions for the neutral face expression. This was an interesting exercise as it made one think heavily as to what part of the face had to be manipulated to create expressions while still keeping the volume constant.
Face in Neutal Pose:
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