Monday, 8 October 2012

Time Based Narrative: Week 1: Idea Development

Conceptual Art: Yuki Onna 


Following the concept design for landscape and setting I also set about  developing my Character design. there are many interpretations to this creature but all with a darker side of killing with her cold breath and also having some vampiric tendencies.
'Until the 18th century, she was almost uniformly portrayed as evil. Today, however, stories often color her as more human, emphasizing her ghost-like nature and  ephemeral beauty' (http://en.wikipedia.org./wiki/Yuki-onna)
I imagined Yuki Onna as a trapped spirit needing to survive of her killing, turn between her humanity and her animal hunger. My first concept drawing attempts to illustrate a calm, wistful creature. I also imagined the long tendrils of hair could be curling around her next victim as she lures them.




This design explores her alternate nature inspired by the dramatic change in the music track for this project. Here she turns on her victim preparing to pounce; her icy breath billowing out of her mouth. A dramatic change in the character is crucial as it will give the story depth as well as giving it a dramatic mood and atmosphere to the narrative.


The style the swirls of mist and snow are dipicted in are taken form my pervious conceptaul drawings. They form part of a style which could be carried through out and possibly could work well in a 2D or a 2.5D animation




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