Tuesday, 27 November 2012

DSLR Camera Work

These pictures are a series of photograph experiments using Canon EOS 600D. As a group we experimented with the ISO, which controls the detail/ grain, Exposure, the stutter speed, and the Aperture Value, the focal length which can produce shallow or deep depth of field.

Apature Value 16.0 
Exposure 1/160
ISO 800




Apature Value 36.0
Exposure 1.0
ISO 100



Apature Value 9.0 
Exposure 1/60
ISO 800



Apature Value 5.7 
Exposure 1/800
ISO 1600



Apature Value 5.7  
Exposure 1/800
ISO 1600






Monday, 26 November 2012

After Effect: Work Flow: Pre Compose


Using Pre-Comp makes work flow in After Effects much easier and can mean that multiple layers can be edited i.e. stabilising


First import the files you want:


Then resize them to fit your composition:


Then, with all your layers selected, shorten then to the frame exposure to what you desire. (for this piece of animation I shorted them to two frames:


Move the layers so that one frame follows the other:


With all the layers selected go to Layers and the Pre- compose:


Make sure that the second option is selected:


This creates one layer which can be edited as a piece of film, and makes the After Effects work space neater and creates a better work flow.






After Effects: Flickering Tests


We had guest speaker Rok Predin who showed us some of this 2d work. One particular piece of work: Free as a Bird, was of particular interest to because he created a flickering effect to the animation making it look had drawn. I like this effect and wanted to see if i could recreate this in After Effects using some of my animation.


http://rokpredin.com

Flickering Test 1:


Here I used Fractal Noise and experimented with the Evolution change. this created a blotchy look to my character which shifts and moves.



Flickering Test 2:


Again I used Fractal Noise but this time changed only the brightness. also i added a tint to the background to make what would have been black in the fractal layer a light brown.


Flickering Test 03:


In this test I only had the fractal noise on the background layer and used a bit of Evolution to create a slightly shifting background. As the fractal noise was only on the background layer and doesn't effect the character I couldn't use the brightness levels to create a flickering light effect. Instead I created a Point light where I changed the intensity. A nicer touch is given by using the light is that I could create darker edges similar to Rok Predin's work.

Time Based Narrative: Week 8 Shot Development

Shot 1: 

In this shot the Snow Queen dives into the ground. instead of animating the splash/ spray of snow i decided to use the particles in After Effects. Because the particles are so close to the ground I wanted to the particles to look as if they were hitting the floor.  In After Effects the effect of the floor is optional and has many effects. These are some tests playing around with the different settings.


Particle Test: Floor setting: Glue 




Particle Test: Floor setting: Bounce 





Particle Test: Floor setting: Ice





Shot 1:

This is the shot with all of the components in place.

Time Based Narrative: Week 8 Shot Development

Shot 4:


This is another shot where 2.5 D was used so I could use the camera. This allowed for much smoother movement then had I drawn out the frames creating a zoom.

Time Based Narrative: Week 8 Shot Development


Shot 5:

In this shot I decided to have the traveller start off with a lower bright ness and as he moved towards camera bring the brightness back to normal. This was done to create the sense that he's moving in a light 3D space.



I decided to use this running cycle for shot 7. The character is moving more dynamically and the moving arms makes the motion more believable.

Shot 7 revised: 


Time Based Narrative: Week 8 Shot Development

Shot 8: 

This shot is animated solely using the camera in 2.5D. Like in Shot 7 I had the camera moving through the stage (1st and 2nd images below) but as this is a POV shot I wanted the camera to move up and down. This was achieved by using key frames and changing the position of the camera in the Y axis  (see 3rd image below).





Shot 8 Final Draft: